Activities creation is designed to be as intuitive as possible. You can create activities in a few clicks. They can be very varied, for example, closed or open-ended questions, MCQ, etc. Once the activity is ready, you can send them to your students.
Sending to students
Once you’ve designed an activity, you can either send it directly to the students or record it as a draft to be completed at a later time.
When you decide that the activity is ready to be sent out, a code associated with the exercise is generated. You can then provide it to your students to access the activity.
Once a student has connected to the activity, it is considered to be in progress and you can no longer change it. When a student completes an exercise, it is sent to your directory for correction.
Once the student has completed an activity, they will send it to you. You will receive a notification and can correct the activities in your directory.
The correction tool is intuitive and allows you to review the activity question by question in order to validate them. Once the homework is corrected, the student’s points are added up and they immediately receive their grade and their Xeery, which are calculated automatically, for spending in their virtual school.
The corrections are semi-automatic. This means that, for closed questions, you can preselect the right and wrong answers upstream. This makes correcting much easier because the homework will be corrected automatically, in part or completely.
Overall management is done from your account. All of the homework and activities you’ve created are kept there and sorted in directories so you can find them easily. You can move them, delete them or change them. For example, you can take an old, corrected homework assignment, edit it and send it to other classes.
Every question can be accompanied by text, an image, a video or a sound recording. The same questionnaire can contain several types of questions. You can also load an file with exercises of your choice and send it the traditional way.
It’s very easy to create an activity. There are several, very clearly explained steps.
Step 1: Define the activity
The first thing you have to do is to define the activity. Give it a name and a description. You can add advice or encouragement, for example, provide the course page for the activity.
Step 2: Enter the questions
The second step consists in entering your questions. You can increase or decrease the number of questions, give the name of your question, select the type of answer expected (multiple choice, text, image, free-form answer, etc.). When entering, you can also preselect the right and wrong answers to facilitate later correction. You can also illustrate your questions with videos and photos.
Step 3: Configure the activity
This is where you decide on the number of total points for the activity. The number of Xeery available to win are calculated automatically as a result. You can also use advanced parameters to select the maximum number of points for each question.
Step 4: Preview
You can see a preview of your activity at any time as if you were a student. The simulation opens under a new tab to ensure that you don’t lose your place creating the activity.
Step 5: Record and send
When you've finished, you can record a draft and the activity will be saved in your draft directory where you can return to it later to edit and send it. Or, you can send it immediately and a code will be generated. You can share the code during the class by email, video conference or another medium. You decide when the code will be shared with the students.